Ff1 world map
Final Fantasy I World Map
Caves of Narshe: Final Fantasy I
http://www.cavesofnarshe.com/ff1/
This page can be found online at http://www.cavesofnarshe.com/ff1/map.php
It's a map, Jim, but not as we know it. Unless you've used a CoN map before, in which case you pretty much know what's going on here, but even then, we've tweaked it a little.
Point your special device at a location marked in white to find what's sold there. We don't have store information for the greyed out ones; they're just there for your information.
Lufenia
|
| ||||||||
Caves of Narshe: Final Fantasy I
Version 6
©1997–2025 Josh Alvies (Rangers51)
Note: this printable version may not contain the entire contents of the full version. In particular, web forms are removed, and any links you could check for further information on the given data are not shown. You may check the URL at the top of this document for the full and up-to-date version.
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Final Fantasy/World map data
This is a sub-page of Final Fantasy.
Final Fantasy (and Final Fantasy II as well) uses a 256x256-tile world map in this data format. The map data is not stored raw, but uses simple compression in a kind of run-length encoding. The ROM (in iNES format) stores its world map data starting at .
Row pointers
From
to there are 256 little-endian 16-bit integer values representing addresses in the NES memory map (with the ROM bank currently in place) that mark the left-hand-side beginnings of each 256-tile row of the map. (Because memory pointers are used in this fashion, it is entirely possible for more than one pointer to point to the identical memory location if they use identical row data, such as a 256-tile row of ocean.) Since this bank will loaded into the NES memory map at readable address, all memory pointers in the ROM must point to the row's ROM file address + . To translate a memory pointer back into a ROM file address, you subtract instead.
Row data
Because the row pointers point to active NES memory in which the
must be active, all of the map data is confined to this bank. Unrelated data begins at file address, so all ro
If I were to rate the quality of the games, I think that IV and VI (and also V, I later learned) would be the best, because they have a greater sophistication than the earliest titles in the series. At the same time, the very first Final Fantasy holds a lot of nostalgia for me, and there are qualities to it I like very much, such as the elegant simplicity of the gameplay - which is something I'm striving to imitate in my own RPG, given that this is my first
|